Building 3D Applications for Microsoft HoloLens

Immersive technology in the form of virtual, augmented, and mixed reality headsets are here, and are redefining the way we think about computing. The Microsoft HoloLens, the first fully untethered, holographic Windows computer brings with it a new wave of holographic development. In this session, we’ll talk about the HoloLens and how to use Unity, Visual Studio, and the Windows 10 SDK to develop for it. We’ll cover the basics of the device, holographic applications, and the tools that are currently available to create 3D interactive experiences to bring the digital world into your environment.

Track Details

  • Day: January 27 - 2017 (03:00pm - 03:50pm)

  • Track: All Tracks

Speaker: Tobiah Zarlez

Tobiah Zarlez

Tobiah is a Game Evangelist at Microsoft and an independent game developer from the San Francisco Bay Area. Before Microsoft, Tobiah ran an independent game development startup for 4 years called "Yobonja", creating dozens of games including their big hit "Blast Monkeys", which was #1 on Android for 6+ months. Then in 2013, Tobiah started working for Microsoft. As an Evangelist, his job is to speak to developers and teach them about the latest new technologies. Tobiah still makes games on the side through his second company, "PlayPerro". His focus now is on creating experimental games and interesting interactive experiences. Most recently, his project "#DanceTogether" was a "Big Game Selection" at the IndieCade 2016 game festival.

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